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	<title>Comments for The Lost Levels</title>
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	<link>http://thelostlevels.net</link>
	<description>Leave no classic unplayed</description>
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		<title>Comment on Portrait of the Gamer as a Young Man: An N64 Story by Games you&#8217;ve never played: Lost Eden &#124; The Lost Levels</title>
		<link>http://thelostlevels.net/2012/07/02/n64-story/#comment-302</link>
		<dc:creator><![CDATA[Games you&#8217;ve never played: Lost Eden &#124; The Lost Levels]]></dc:creator>
		<pubDate>Sun, 28 Apr 2013 18:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://thelostlevels.net/?p=236#comment-302</guid>
		<description><![CDATA[[...] on the Sega side of the Great 90’s Console Wars, choosing a Sony PlayStation over an N64 in a moment of blind prescience. I’m beginning to understand the global context in which my own history as a gamer has [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the Sega side of the Great 90’s Console Wars, choosing a Sony PlayStation over an N64 in a moment of blind prescience. I’m beginning to understand the global context in which my own history as a gamer has [...]</p>
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		<title>Comment on The messy genius of Metal Gear Solid 3 by Greg Ruddick</title>
		<link>http://thelostlevels.net/2013/04/21/the-messy-genius-of-metal-gear-solid-3/#comment-301</link>
		<dc:creator><![CDATA[Greg Ruddick]]></dc:creator>
		<pubDate>Thu, 25 Apr 2013 16:44:09 +0000</pubDate>
		<guid isPermaLink="false">https://thelostlevelsdotnet.wordpress.com/?p=490#comment-301</guid>
		<description><![CDATA[I played through Metal Gear Solid 3 once when it very first came out and I haven&#039;t played it since, so my memory of most of the game is a little hazy.  This being said, there are a few things in the game that stand out in memory, despite being buried by 9 years of time and dust.

Probably the most notable of these was the grueling boss battle with The End.  I distinctly remember looking at the clock in my old bedroom at my parents&#039; house after having finished it and seeing that it took around an hour and a half to complete.

In typical Kojima fashion, there are multiple victory conditions of the battle.  My chosen path was to sneak up behind him with the tranquilizer pistol the requisite number of times (3, if video-game convention and my own memory are correct) to knock him out.  This yielded his armor, the only 100% stealth camouflage in the game and a fitting reward for the patience I had to practice during the battle.

There were so many points during this battle where I was on the verge of abandoning my plan and taking him out the &quot;easy&quot; way, but I felt that had to press on, to prove it to myself that I could do it.  His thermal footprints on the ground were a constant reminder that he was right around the corner, taunting me.  I loved every minute of it.

It was only after having completed it that I found out one of the alternate win conditions, another little part of the game that truly screamed &quot;Kojima.&quot;  If the Playstation 2&#039;s internal system clock were set to a week after the timestamp on the save created at the beginning of the boss fight, the battle would automatically complete upon loading the save, as The End would die of old age, supposedly while the system was powered down.  Though this is not the route I chose, it still makes me happy to know that it was included.  This is an example of one of the many things Kojima does notably better than his contemporaries: breaks the fourth wall in a delightful way.  To me, this harkened back to the first game, with Meryl&#039;s codec frequency stamped on the back of the jewel case, or the infamous Psycho Mantis &quot;controller pull&quot; trick.  I can&#039;t help but love this man&#039;s out of the box (and out of the screen) thinking.

Anyway, I wanted to thank you for jogging my memory of Metal Gear Solid 3 and writing this awesome piece about it.]]></description>
		<content:encoded><![CDATA[<p>I played through Metal Gear Solid 3 once when it very first came out and I haven&#8217;t played it since, so my memory of most of the game is a little hazy.  This being said, there are a few things in the game that stand out in memory, despite being buried by 9 years of time and dust.</p>
<p>Probably the most notable of these was the grueling boss battle with The End.  I distinctly remember looking at the clock in my old bedroom at my parents&#8217; house after having finished it and seeing that it took around an hour and a half to complete.</p>
<p>In typical Kojima fashion, there are multiple victory conditions of the battle.  My chosen path was to sneak up behind him with the tranquilizer pistol the requisite number of times (3, if video-game convention and my own memory are correct) to knock him out.  This yielded his armor, the only 100% stealth camouflage in the game and a fitting reward for the patience I had to practice during the battle.</p>
<p>There were so many points during this battle where I was on the verge of abandoning my plan and taking him out the &#8220;easy&#8221; way, but I felt that had to press on, to prove it to myself that I could do it.  His thermal footprints on the ground were a constant reminder that he was right around the corner, taunting me.  I loved every minute of it.</p>
<p>It was only after having completed it that I found out one of the alternate win conditions, another little part of the game that truly screamed &#8220;Kojima.&#8221;  If the Playstation 2&#8242;s internal system clock were set to a week after the timestamp on the save created at the beginning of the boss fight, the battle would automatically complete upon loading the save, as The End would die of old age, supposedly while the system was powered down.  Though this is not the route I chose, it still makes me happy to know that it was included.  This is an example of one of the many things Kojima does notably better than his contemporaries: breaks the fourth wall in a delightful way.  To me, this harkened back to the first game, with Meryl&#8217;s codec frequency stamped on the back of the jewel case, or the infamous Psycho Mantis &#8220;controller pull&#8221; trick.  I can&#8217;t help but love this man&#8217;s out of the box (and out of the screen) thinking.</p>
<p>Anyway, I wanted to thank you for jogging my memory of Metal Gear Solid 3 and writing this awesome piece about it.</p>
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		<title>Comment on Kid Icarus by Dubai Real Estate Lawyersi</title>
		<link>http://thelostlevels.net/2012/05/27/kid-icarus/#comment-297</link>
		<dc:creator><![CDATA[Dubai Real Estate Lawyersi]]></dc:creator>
		<pubDate>Wed, 24 Apr 2013 07:12:22 +0000</pubDate>
		<guid isPermaLink="false">http://thelostlevels.net/?p=146#comment-297</guid>
		<description><![CDATA[Great post. I used to be checking continuously this 
weblog and I&#039;m impressed! Extremely helpful information specifically the last phase :) I deal with such information much. I used to be looking for this certain info for a long time. Thanks and good luck.]]></description>
		<content:encoded><![CDATA[<p>Great post. I used to be checking continuously this<br />
weblog and I&#8217;m impressed! Extremely helpful information specifically the last phase <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I deal with such information much. I used to be looking for this certain info for a long time. Thanks and good luck.</p>
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		<title>Comment on Bioshock &#8212; Empty Houses by Ralsar</title>
		<link>http://thelostlevels.net/2013/04/02/bioshock-empty-houses/#comment-273</link>
		<dc:creator><![CDATA[Ralsar]]></dc:creator>
		<pubDate>Tue, 02 Apr 2013 17:27:00 +0000</pubDate>
		<guid isPermaLink="false">https://thelostlevelsdotnet.wordpress.com/?p=476#comment-273</guid>
		<description><![CDATA[I&#039;ve been living in Columbia lately, but a trip back to Rapture sounds.  If I can remember where my soundtrack is....]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been living in Columbia lately, but a trip back to Rapture sounds.  If I can remember where my soundtrack is&#8230;.</p>
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		<title>Comment on Suikoden Syndrome, or how a PSX JRPG changed the way I think about friendship by sinclairvox</title>
		<link>http://thelostlevels.net/2013/02/20/suikoden-syndrome-or-how-a-psx-jrpg-changed-the-way-i-think-about-friendship/#comment-227</link>
		<dc:creator><![CDATA[sinclairvox]]></dc:creator>
		<pubDate>Fri, 22 Feb 2013 13:01:06 +0000</pubDate>
		<guid isPermaLink="false">https://thelostlevelsdotnet.wordpress.com/?p=442#comment-227</guid>
		<description><![CDATA[The original Suikoden is available on PSN, but not its (superior) sequel. Just try and find a hard copy on Amazon or EBay. Ha!]]></description>
		<content:encoded><![CDATA[<p>The original Suikoden is available on PSN, but not its (superior) sequel. Just try and find a hard copy on Amazon or EBay. Ha!</p>
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		<title>Comment on Suikoden Syndrome, or how a PSX JRPG changed the way I think about friendship by theyoungking45</title>
		<link>http://thelostlevels.net/2013/02/20/suikoden-syndrome-or-how-a-psx-jrpg-changed-the-way-i-think-about-friendship/#comment-226</link>
		<dc:creator><![CDATA[theyoungking45]]></dc:creator>
		<pubDate>Fri, 22 Feb 2013 05:26:56 +0000</pubDate>
		<guid isPermaLink="false">https://thelostlevelsdotnet.wordpress.com/?p=442#comment-226</guid>
		<description><![CDATA[Without a doubt one of my top-ten favorite games of all time. That this hasn&#039;t found its way onto PS, XBLA, and Wii stores is a tragedy all humanity must endure]]></description>
		<content:encoded><![CDATA[<p>Without a doubt one of my top-ten favorite games of all time. That this hasn&#8217;t found its way onto PS, XBLA, and Wii stores is a tragedy all humanity must endure</p>
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		<title>Comment on Portrait of the Gamer as a Young Man: An N64 Story by Super Mario Galaxy 2 &#8212; Throwback Galaxy &#171; The Lost Levels</title>
		<link>http://thelostlevels.net/2012/07/02/n64-story/#comment-205</link>
		<dc:creator><![CDATA[Super Mario Galaxy 2 &#8212; Throwback Galaxy &#171; The Lost Levels]]></dc:creator>
		<pubDate>Sat, 26 Jan 2013 22:21:34 +0000</pubDate>
		<guid isPermaLink="false">http://thelostlevels.net/?p=236#comment-205</guid>
		<description><![CDATA[[...] remember. I was in a friend&#8217;s basement, jealously ogling his new N64, and we sat down to play. I distinctly remember being in awe of the game&#8217;s polish, the depth [...]]]></description>
		<content:encoded><![CDATA[<p>[...] remember. I was in a friend&#8217;s basement, jealously ogling his new N64, and we sat down to play. I distinctly remember being in awe of the game&#8217;s polish, the depth [...]</p>
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		<title>Comment on The Beauty of the Barcade by New Year&#8217;s [Gaming] Resolutions for 2013 &#171; The Lost Levels</title>
		<link>http://thelostlevels.net/2012/08/26/the-beauty-of-the-barcade/#comment-191</link>
		<dc:creator><![CDATA[New Year&#8217;s [Gaming] Resolutions for 2013 &#171; The Lost Levels]]></dc:creator>
		<pubDate>Tue, 08 Jan 2013 23:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://thelostlevels.net/?p=289#comment-191</guid>
		<description><![CDATA[[...] 6. I&#8217;m going to support my local barcade.  [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 6. I&#8217;m going to support my local barcade.  [...]</p>
]]></content:encoded>
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		<title>Comment on Achievement Guilt by Castlevania: Lords of Shadow &#8212; The Ice Titan &#171; The Lost Levels</title>
		<link>http://thelostlevels.net/2012/04/23/achievement-guilt/#comment-186</link>
		<dc:creator><![CDATA[Castlevania: Lords of Shadow &#8212; The Ice Titan &#171; The Lost Levels]]></dc:creator>
		<pubDate>Tue, 18 Dec 2012 19:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://thelostlevels.net/?p=86#comment-186</guid>
		<description><![CDATA[[...] If you&#8217;re a gamer and you haven&#8217;t played Lords of Shadow, well&#8211; you should give it a shot. It&#8217;s not absolutely a must play, but it&#8217;s most certainly worth your time, especially if you like whippin&#8217; trolls. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] If you&#8217;re a gamer and you haven&#8217;t played Lords of Shadow, well&#8211; you should give it a shot. It&#8217;s not absolutely a must play, but it&#8217;s most certainly worth your time, especially if you like whippin&#8217; trolls. [...]</p>
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		<title>Comment on Legend of Mana &#8212; Hometown Domina by Kingdom Hearts II &#8212; A Fight to the Death &#171; The Lost Levels</title>
		<link>http://thelostlevels.net/2012/10/05/legend-of-mana-hometown-domina/#comment-166</link>
		<dc:creator><![CDATA[Kingdom Hearts II &#8212; A Fight to the Death &#171; The Lost Levels]]></dc:creator>
		<pubDate>Fri, 23 Nov 2012 18:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://thelostlevels.net/?p=329#comment-166</guid>
		<description><![CDATA[[...] Shimomura, responsible also for Parasite Eve and Legend of Mana, among others. I brought up &#8220;Hometown Domina&#8221; earlier, but the track I&#8217;ve provided here today is proof that Shimomura is quite adept [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Shimomura, responsible also for Parasite Eve and Legend of Mana, among others. I brought up &#8220;Hometown Domina&#8221; earlier, but the track I&#8217;ve provided here today is proof that Shimomura is quite adept [...]</p>
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